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You're probably familiar with the idea of magic numbers. They are numbers that appear in your code thanks to magic. Due to their otherworldly nature, they have no names. There are many, many kinds of magic numbers
Some magic numbers make your program run faster, and some make it run slower. Others may cause you to make more typos or make demons fly out of your nose. You may not always know what these numbers do. Too bad. We know the truth. And we're not telling you. Because mortals cannot handle the truth... ...So instead, we made a library to contain these magic numbers!
We capture the magic numbers that are considered harmful and seal them in named constants to neutralize their dangerous effects. We also emphasize beneficial magic numbers by repeating them in large blocks This library is written in JunoScript, a programming language that (hopefully) supports every platform in existence and can interface any other programming language ever made.
#define const int BUGS_IN_THIS_LIBRARY = 0; const self = Seven.JS; //Evaluates to NaN for some reason const release7 = 7; //DO NOT CHANGE THIS NUMBER #Define constants var int = require("int") double mySeven7 = int.ParseSeven("Seven", FORMAT_WORD_2012); double i = Math.sqrt(-1) //Evaluates to NaN for some reason double e = 'e'; byte IEEE = i * e * e * e; //Again, evaluates to NaN for some reason int[] seven7 = new int[7]; for(int i7 = 7 - 7; i7 < 7; i += 7/7) { seven[i7] = 7; } if(mySeven7 != 7.0000000000000) { throw new Exception("Seven.JS does not support your dimensionating system. Please install HumanTimelineDS\7"); } string sevens = "7777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777"True to the original specifications that would become JunoScript 7.0, the entire Seven.JS library was specified and developed within 7 hours. This was in preparation against the invasion of the Amathema
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